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The Backlog Files

The Backlog Files

By: Adam Taylor
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On The Backlog Files, host Adam Taylor dives into retro classics, cult favorites, and indie standouts—stacking entries franchise by franchise, platform by platform. Every Tuesday at 9 AM EST, we rank, review, and recommit your next must‑play. From Game Boy gems to Switch surprises, Pokémon deep-dives to horror indies, Adam explores what made each game essential, or stray, and why it still matters today. Expect thoughtful takes, nostalgia, and plenty of “game snack” episodes under 20 minutes. New weekly. Always insightful. Occasionally unexpected.Adam Taylor Science Fiction
Episodes
  • It Is March 2008 In The Games Industry
    Jul 7 2026

    Microsoft just cut thousands from its gaming division and pushed out four studios, and Adam argues it's the first crack warning of a coming collapse, like Bear Stearns to the industry's coming housing crisis. Why the "billion monthly players" mandate is structurally impossible and what it really signals, why games can't chase trends the way movies can, why a decade of failed Fortnite clones taught the industry nothing, and why an AI-background executive now running Xbox points toward the brand being wound down and sold for parts. Plus the case that the future, and the safe harbor, is indie, Nintendo, Steam, and a hard line against generative AI.

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    24 mins
  • Rhythm Heaven Groove and the Switch's Last Dance
    Jul 7 2026

    Another week, another new release, and this one's a pleasant surprise. Adam digs into Rhythm Heaven Groove, the first new entry in the series in over a decade, and finds a WarioWare-style collection of musical minigames that nails the feel even when the hardware fights it. Why the catchy, pick-up-and-play design is exactly the itch it sets out to scratch, the audio-latency quirk that makes your choice of headphones matter more than it should, and why forty dollars is the number that seals the recommendation. A short one this week, but an easy one to love.

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    8 mins
  • Sony Ditches Discs, and Why Indie Might Save Us
    Jul 3 2026

    Sony has announced it will end physical disc production for all new PlayStation games starting January 2028, and Adam has feelings. An extra episode on the slow death of ownership, why a license you can lose isn't the same as a disc that works for fifty years, and how Sony managed to argue against its own decision by delisting purchased movies the same week. Along the way: the delisting incentive that's quietly killing backward compatibility, whether games can be art if the companies making them won't let them be tangible, and the real opportunity hiding in all this, indie developers making new games for the old hardware you grew up with. If the PS6 won't play a disc, will you even buy one?

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    26 mins
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