The Underhive Lorekeepers Podcast cover art

The Underhive Lorekeepers Podcast

The Underhive Lorekeepers Podcast

By: Spam and Nath.
Listen for free

Summary

Underhive Lorekeepers is a podcast that focuses on the lore and history of Necromunda, a tabletop strategy game by Games Workshop. Each episode will focus on a specific aspect of the game, its background, history and factions, as well as other supplementary information from Necromunda and the Warhammer 40,000 universe as a whole.Spam and Nath.
Episodes
  • Episode 65 Gangs of Yesteryear Spyre Hunters
    May 2 2026

    Hey scummers!


    In this episode, the lads take a trip way, way above the sump and into the polished nightmare of the Spire, where the rich don’t just look down on you, they come down to hunt you for sport.


    We’re talking Spyre Hunting Parties. Aristocratic heirs wrapped in ancient, near-mythical suits that turn bored nobles into walking war crimes. From the lightning fast Yelds to the walking tanks that are the Orrus rigs, we break down what makes these silver-spoon psychos tick, why they head into the Underhive in the first place, and what happens when privilege meets a shotgun at close range.


    Naturally, things get a bit unhinged.


    Spamuel develops a deeply misguided obsession with the Eldar this episode, confidently declaring that Spyrers are basically just the human version of Aspect Warriors. He then doubles down by trying to match each Spyre rig to an Aspect Shrine equivalent, much to Nathan’s visible frustration and increasingly aggressive sighing.


    Meanwhile, Nathan tries (and fails) to steer the episode back on track.


    And yes, we address the most important questions in in Necromunda lore:

    Do Malcadon Spyrers spend their downtime doing impressions of Tobey Maguire?

    Will the Flappy Lads ever get their milk in a regular way?

    Are Patriarchs just old fellas who think these youngins are just too damn lazy?


    You’ll have to listen to find out, but let’s just say, there may or may not be a whispered “I missed the part where that’s my problem” echoing through the underhive vents before someone gets webbed to a wall.


    Expect lore, laughs, and a healthy fear of anything descending from above in a glowing murder-suit.


    Stay safe downhive, scummers.


    But if you hear something moving in the dark?

    It’s already too late.


    If you have questions, complaints, corrections or suggestions, email us at Underhivelorekeepers@gmail.com.



    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers



    End music theme is Celltrance by Lobo Loco.

    https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/

    Show More Show Less
    3 hrs and 8 mins
  • Episode 64 Xenos of the 40k universe Part 2
    Apr 19 2026

    Hey scummers!



    Pull up a stool, mind the sump spill under your boots, and keep one eye on your drink, because the lads are diving back into the weird and wild corners of the 41st millennium and more minor xenos.



    Much to Nathan’s visible, audible, and spiritual dismay.



    We’re talking about the slippery, shadow-haunting menace of the Laxotl.


    These amphibious horrors that would thrive in the damp, forgotten arteries of the underhive. These things aren’t just content to lurk in the dark; they own it. With slick, scaled bodies built for squeezing through pipes and flooded tunnels, the Laxotl move like living oil spills, striking from places no sane ganger would ever think to check. These xenos mercenaries aren’t just beasts either, there’s a cruel, alien cunning behind those cold eyes, coordinating ambushes and dragging unlucky souls into the depths without a sound. If you hear something slithering in the walls? Too late. It’s already mapped your escape routes.



    And then there’s the ever-delightful Ur-Ghul.


    Everyone’s favourite eyeless nightmare, and a staple of bad decisions across Commorragh and beyond. These pale, sinewy predators don’t need sight when they’ve got senses sharp enough to track a heartbeat through ferrocrete. Lightning fast and disturbingly quiet, an Ur-Ghul is all claws and teeth, reducing its prey to scraps before the brain even catches up to what’s happening. Often kept as “pets” by those with more cruelty than sense, they’re about as loyal as a hive scummer with a full ammo cache. The moment control slips, they go right back to what they do best: hunting anything warm, moving, and unfortunate enough to be nearby.



    Expect the usual: half-remembered lore, an insurance selling gecko with more one liners than sense, and at least one moment where someone (it’s Nathan) asks if we can please, please just talk about literally anything else.

    We won’t.

    So lock your hab doors, check your corners, and join us as we once again prove that in the underhive and the galaxy beyond, there’s always something worse lurking just out of sight.


    Catch you in the sump, scummers.


    If you have questions, complaints, corrections or suggestions, email us at Underhivelorekeepers@gmail.com.


    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers


    End music theme is Celltrance by Lobo Loco.

    https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/

    Show More Show Less
    2 hrs and 28 mins
  • Episode 63 - Old World Lorekeepers. Mordheim - Part 2
    Mar 31 2026

    Oi, travellers and treasure-hungry miscreants!


    Stagger back through the splintered doors of The Lucky Comet, where the ale is watered, the patrons are suspicious, and the roof only leaks when it rains.


    Which is always.


    Mordheim welcomes you like a mugger in a dark alley. Warmly, and with a knife.


    This time around, the lads continue our grand tour of the most cursed city in the Old World before plunging headfirst into the so-called “finest” human mercenary warbands of the original release. And by finest, we mean a stunning parade of personalities ranging from aggressively beige sellswords to fur-cloaked lunatics fighting like bears like it’s perfectly reasonable behaviour.


    We’ve got rich brats playing at war, Middenheimers who think shirts are optional but wolf pelts are mandatory, and the Reiklanders are staring at us again.


    From muddy boots to silk slippers, from battered helms to VERY sensible trousers (we cannot stress this enough), this episode is your unofficial guide to looking your best while being horribly, irrevocably murdered in the ruins.


    So grab a drink, check your coin purse hasn’t gone missing, and settle in.We hope you enjoy part 2 of our journey into the city of Mordheim.


    Assuming something in the shadows doesn’t get you first.


    If you have questions, complaints, corrections or suggestions, email us at Underhivelorekeepers@gmail.com.


    Want to support the show? ⁠https://linktr.ee/underhivelorekeepers


    End music theme is Celltrance by Lobo Loco.

    https://freemusicarchive.org/music/Lobo_Loco/free-for-you-cc-by/celltrance-id-2346/


    Old World Lorekeepers music theme is Folk Around by Kevin Macleod.


    Music from #Uppbeat (free for Creators!):https://uppbeat.io/t/kevin-macleod/folk-roundLicense code: IZVBYKAZBENG35ZT

    Show More Show Less
    1 hr and 48 mins
All stars
Most relevant
Top end of warhammer podcasts. The in-depth look into the lore on this is fantastic. Love listening to

Great fun

Something went wrong. Please try again in a few minutes.