Get Over It
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Sam loses a mouth guard in the night, while Chris navigates the aftermath of too much Captain Morgan. TEDx talks lead to surprise opportunities—and million-dollar phone calls—for a local speaker.
A decades-old school rowing controversy resurfaces, Kickstarter projects get critiqued, and Sam reveals the wild world of the Enhanced Games. AI hijinks, swatted grandmothers, and blanket innovation for gamers round out this week's episode—plus plenty more.
Bye bye Colbert
VEXTAKI 9 in 1 EDC Pen
Kickstart or Dropkick - Level Up Wrap
Kickstart or Dropkick - Sond Dreambuds
Enhanced Games
Grandma Swatted
AI Prompt Injection
1988 Rowing Loss
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