Beyond UX Design cover art

Beyond UX Design

Beyond UX Design

By: Jeremy Miller
Listen for free

Beyond UX Design’s mission is to give you the tools you need to be a truly effective UX designer by diving into the soft skills they won’t be teaching you in school or a boot camp. These soft skills are critical for your success as a UX professional.Jeremy Miller Art
Episodes
  • You're Not the Center of the Corporate Universe with Andy Vitale
    May 28 2026
    There's a gap between how designers see themselves and how everyone else sees them, and that gap has consequences. In this episode, a seasoned design executive shares what it really means to be a good corporate citizen, why design isn't the center of the universe, and how to show up differently.What if the biggest thing holding your career back isn't your design skills? What if it's the way you think about your role inside the organization?My guest today has spent years leading design within large, complex organizations—places like Truist, 3M, and Rocket—where designers are easily outnumbered by scientists, engineers, marketers, and businesspeople. He's navigated financial realities most ICs never consider, managed situations that don't appear in any design curriculum, and had to advocate for design without assuming it's automatically the most important thing in the room. The conversation we had is one I've been wanting to have for a long time.We got into what it actually means to be a "good corporate citizen," not in a corporate buzzword kind of way, but in a real, practical sense. We talked about the perception gap between how designers see themselves and how the rest of the team experiences working with them, why designers are sometimes seen as a speed bump instead of an accelerant, and what it looks like when someone on your team finally gets it. We also got into design systems as a business asset, the realities of design leadership that ICs rarely see, and a concept I've been thinking about for years: followership.If you've ever walked out of a meeting frustrated, dissented in the Slack channel instead of raising your hand in the room, or wondered why your work isn't getting the traction it deserves, this episode is for you. Hit play.Topics:• 03:58 - Andy's origin story: raising his hand at 3M• 05:30 - "Design wasn't the center of the corporate universe, it was a contributor to success."• 09:32 - Defining corporate citizenship• 11:15 - Why design education sets us up on the wrong foot• 13:25 - The two disconnects: hallway dissent and the speed bump perception• 17:22 - What it actually feels like to work with a designer who doesn't get it• 19:00 - Stop playing defense on ROI: start pointing to the metrics the org is already tracking• 21:10 - What a mature designer looks like: signals Andy watches for• 24:10 - Pair prompting with PMs and building relationships through AI tools• 26:00 - "You can't build great software without great relationships"• 29:19 - Design systems as a moat for the organization• 37:05 - Treating your design system like a portfolio piece vs. a business asset• 40:52 - What ICs fundamentally misunderstand about leadership• 44:00 - Context switching and the emotional weight of being a design exec• 47:55 - The case for async feedback: never wait for the one-on-one• 51:05 - Followership: having a point of view and showing up with swagger• 53:45 - The Sully Sullenberger story: "my cockpit"• 55:00 - "Own your shit."Helpful Links:• Connect with Andy on LinkedIn—Thanks for listening! We hope you dug today’s episode. If you liked what you heard, be sure to like and subscribe wherever you listen to podcasts! And if you really enjoyed today’s episode, why don’t you leave a five-star review? Or tell some friends! It will help us out a ton.If you haven’t already, sign up for our email list. We won’t spam you. Pinky swear.• ⁠⁠⁠⁠Get a FREE audiobook AND support the show⁠⁠⁠⁠• ⁠⁠⁠⁠Support the show on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• ⁠⁠⁠⁠Check out show transcripts⁠⁠⁠⁠• ⁠⁠⁠⁠Check out our website⁠⁠⁠⁠• ⁠⁠⁠⁠Subscribe on Apple Podcasts⁠⁠⁠⁠• ⁠⁠⁠⁠Subscribe on Spotify⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• ⁠⁠⁠⁠Subscribe on YouTube⁠⁠⁠⁠• ⁠⁠⁠⁠Subscribe on Stitcher⁠
    Show More Show Less
    1 hr and 6 mins
  • Social Desirability: Everyone Knew. Nobody Said It.
    May 22 2026

    We've all been in that meeting: the one where everyone nods along and nobody says the thing they're actually thinking. That's not a personality flaw. It's a bias. This episode of the Cognition Catalog breaks down social desirability and what it's quietly costing your team.

    Have you ever walked out of a meeting knowing you should have said something, and then watched the project stumble over the exact problem nobody brought up?

    This week on the Cognition Catalog, we're talking about social desirability bias, and no, this one isn't just about user research. It shows up in every standup, every retro, every meeting where somebody asks "any concerns?" and the room goes quiet. Most teams deal with this constantly. They just don't have a name for it.Social desirability bias operates through two mechanisms: impression management, the conscious effort to present yourself favorably when you feel like you're being evaluated, and self-deceptive enhancement, a subtler, largely unconscious tendency to give positively biased responses without even realizing it. The tricky part is that it doesn't feel like a bias when you're in it, it feels like reading the room. It feels like being a team player. The cost shows up later, usually in a missed dependency or a launch that underperforms for reasons everyone saw coming.This episode gets into why honest cultures aren't built through value statements, why the HiPPO effect makes all of this worse, and what you can actually do to start closing the gap between what your team thinks and what they're willing to say out loud. If you've ever left a meeting with more to say than you actually said, this one's for you. Give it a listen.

    Topics:

    • 03:36 - What social desirability looks like at the team level.

    • 04:32 - Why it doesn't feel like a bias when you're in it.

    • 05:19 - The two mechanisms: impression management and self-deceptive enhancement.

    • 05:50 - The research behind the bias (Edwards, Crown & Marlowe).

    • 06:24 - When self-presentation slides into self-deception.

    • 06:49 - How team norms shape what people say — and remember.

    • 07:57 - The HiPPO effect and why it makes everything worse.

    • 08:27 - How toxic environments turn up the pressure.

    • 09:02 - Why honest cultures aren't built through value statements.

    • 09:29 - Notice when your team is performing instead of communicating.

    • 10:01 - Build structures that reward honesty.

    • 10:29 - Notice when you're performing agreement yourself.

    • 10:55 - Push past the summary and into the specifics.

    • 11:20 - Lower the social cost of being wrong.



    Thanks for listening!

    We hope you dug today’s episode. If you liked what you heard, be sure to like and subscribe wherever you listen to podcasts! And if you really enjoyed today’s episode, why don’t you leave a five-star review? Or tell some friends! It will help us out a ton.

    If you haven’t already, sign up for our email list. We won’t spam you. Pinky swear.

    • ⁠⁠⁠Get a FREE audiobook AND support the show⁠⁠⁠

    • ⁠⁠⁠Support the show on Patreon⁠⁠

    ⁠⁠⁠⁠⁠• ⁠⁠⁠Check out show transcripts⁠⁠⁠

    • ⁠⁠⁠Check out our website⁠⁠⁠

    • ⁠⁠⁠Subscribe on Apple Podcasts⁠⁠⁠

    • ⁠⁠⁠Subscribe on Spotify⁠⁠

    ⁠⁠⁠⁠⁠• ⁠⁠⁠Subscribe on YouTube⁠⁠⁠

    • ⁠⁠⁠Subscribe on Stitcher

    Show More Show Less
    14 mins
  • Yes, And... Now What? Improv Lessons for Navigating the Actual Job with Nikki Anderson
    May 15 2026
    Your tools are solid. Your process is tight. But when a stakeholder pushes back, a workshop goes sideways, or a PM challenges your work, none of that matters. What matters is how you respond. Nikki Anderson joins me to talk about improv, structured play, and how to stay sharp when the messy stuff hits.What if the most important skill in your UX career has nothing to do with design?Nikki Anderson is a UX research consultant, founder of Drop-In Research, and one of those rare people who can draw a straight line between improv comedy and stakeholder management, and actually make it land. She started doing improv around the same time she got into UX research, originally to overcome a lifelong fear of speaking on the spot. What she found was that the principles she was learning on stage translated almost perfectly into the conference room.In this conversation, we get into the specific places where UX professionals tend to flail, and it's not where most people think. It's not the research plan or the prototype. It's the high-stakes meeting where everything's riding on one presentation. It's the design critique that spirals into defensiveness. It's the moment a stakeholder blames you for something and your fight-or-flight kicks in before your brain does. Nikki breaks down how improv—and specifically the "yes, and" mindset—isn't about blind agreement. It's about accepting reality, staying curious, and choosing to investigate rather than argue.We also get into structured play, the idea that creativity doesn't just need freedom, it needs a container. Nikki makes the case that the most productive meetings, critiques, and workshops aren't the loose, open-ended ones. They're the ones with clear intention, playground rules, and maybe a little "draw a duck" warm-up before anyone starts giving feedback. If you've ever felt like the soft skills side of this job was something you were just supposed to figure out on your own, this one's for you. Listen in.Topics:• 04:00 - Nikki's improv origin story.• 07:12 - Where UX professionals flail: the high-stakes meeting trap.• 10:30 - The skepticism around "yes, and" — and what it actually means.• 13:50 - Structured play and why it matters at work.• 16:20 - Ambiguity and mismatched expectations: improv as a tool for dealing with them on the fly.• 17:21 - Live stakeholder blame scenario: the "yes, and + investigate" approach in action.• 22:45 - Applying improv to design critiques.• 23:31 - Renaming critiques, setting playground rules, and warm-up exercises.• 30:45 - Using improv to handle unexpected process changes.• 31:30 - Accepting reality: the "yes" before the question.• 35:55 - The control/no-control exercise for individual contributors.• 38:10 - Creativity needs structure, not just freedom.• 44:05 - Closing thoughts: take an improv class; nothing is an emergency.Helpful Links:• Connect with Nikki on LinkedIn• Subscribe to the User Research Strategist—Thanks for listening! We hope you dug today’s episode. If you liked what you heard, be sure to like and subscribe wherever you listen to podcasts! And if you really enjoyed today’s episode, why don’t you leave a five-star review? Or tell some friends! It will help us out a ton.If you haven’t already, sign up for our email list. We won’t spam you. Pinky swear.• ⁠⁠⁠Get a FREE audiobook AND support the show⁠⁠⁠• ⁠⁠⁠Support the show on Patreon⁠⁠⁠⁠⁠⁠⁠• ⁠⁠⁠Check out show transcripts⁠⁠⁠• ⁠⁠⁠Check out our website⁠⁠⁠• ⁠⁠⁠Subscribe on Apple Podcasts⁠⁠⁠• ⁠⁠⁠Subscribe on Spotify⁠⁠⁠⁠⁠⁠⁠• ⁠⁠⁠Subscribe on YouTube⁠⁠⁠• ⁠⁠⁠Subscribe on Stitcher⁠
    Show More Show Less
    55 mins
adbl_web_anon_alc_button_suppression_c
No reviews yet