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And Now For Something Completely Machinima

And Now For Something Completely Machinima

By: Ricky Grove Tracy Harwood Damien Valentine and Phil Rice
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Summary

Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.© 2022 And Now For Something Completely Machinima Art
Episodes
  • S6 E224 The Murderer | Surreal Horror, David Lynch Vibes & Garry’s Mod Mastery (Apr 2026)
    Apr 30 2026

    Dive into one of the most unsettling and artistically ambitious machinima films we’ve ever reviewed. In this episode of Now For Something Completely Machinima, we explore “The Murderer” by Yago Muriel — a haunting black-and-white psychological horror created in Garry's Mod that blends surrealism, classic cinema, and existential dread.

    With clear influences from David Lynch, The Outer Limits, and Hitchcock-era filmmaking, this film transforms a humble game engine into something deeply disturbing, poetic, and unforgettable. Expect eerie bird motifs, ambiguous storytelling, and a shocking twist that lingers long after the credits.

    If you love psychological horror, surreal films, experimental storytelling, or indie filmmaking, this is a must-watch discussion.

    ⏱️ Key Moments & Timestamps

    1:00 – Overview of The Murderer & creator background
    3:50 – Why you should watch the film BEFORE this review (no spoilers!)
    4:20 – Visual style: black & white, classic horror influences
    8:20 – Surreal tone & comparisons to classic TV and cinema
    10:30 – Atmosphere, mood, and uncanny storytelling
    15:10 – Sound design, editing, and emotional impact
    20:10 – The shocking twist explained ⚠️ (SPOILERS)
    21:50 – Filmmaking craft & narrative ambiguity
    23:00 – Interpretation: madness, guilt, and symbolism
    26:50 – Style analysis: blending classic cinema & machinima
    29:30 – Alternate interpretations of the ending
    34:20 – Themes: human nature, violence, and surreal logic
    36:50 – Why ambiguity makes the film more powerful
    37:00 – Creator insights: influences & creative process
    39:30 – Final thoughts & why this could become a cult classic

    🎥 What We Discuss in This Review

    • How The Murderer pushes machinima storytelling to new heights
    • The influence of classic black-and-white horror & surreal cinema
    • Why limitations of game engines can enhance creativity
    • The film’s disturbing emotional tone and psychological depth
    • Multiple interpretations of its ambiguous, haunting ending

    🔥 Why This Film Matters

    This isn’t just another machinima experiment — it’s a masterclass in mood, editing, and storytelling under constraints. By embracing the quirks of Garry's Mod, Yago Muriel creates something that feels closer to arthouse cinema than gaming content.


    If you’re a filmmaker, creator, or horror fan, there’s a lot to learn here.

    #Machinima #PsychologicalHorror #SurrealFilm #IndieFilm #FilmAnalysis #GarrysMod #DavidLynchInspired #HorrorReview #ExperimentalFilm #CultCinema

    Credits -
    Co-hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood
    Producer: Damien Valentine
    Editor: Phil Rice
    Music: Phil Rice & Suno AI

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    41 mins
  • S6 E223 Hater | Nightmare Puppeteer by -M- (Apr 2026)
    Apr 23 2026

    In this episode of Completely Machinima Reviews, Damien Valentine, Ricky Grove, Phil Rice, and Tracy Harwood discuss Eater, a character vignette of a larger work (Hate Speech). The film is a provocative experimental short by M (formerly M dot Strange), created using Nightmare Puppeteer. The conversation explores machinima, AI-generated voices, Unreal/indie animation tools, absurd humor, avant-garde filmmaking, and the film’s sharp social commentary on junk food, global warming, and corporate culture.

    This is a deep dive into one of the most unusual works in experimental digital cinema—touching on ragdoll physics, AI animation workflows, satire in machinima, and the artistic philosophy behind Nightmare Puppeteer, the low-cost indie animation tool that embraces chaos, randomness, and creativity.


    Whether you’re into machinima reviews, experimental film analysis, M dot Strange, indie animation software, or digital art and AI storytelling, this episode offers a fascinating discussion on style, meaning, and outsider creativity.

    Topics covered in this episode:

    • Eater film review
    • M / M dot Strange’s artistic style
    • Nightmare Puppeteer on Steam
    • AI voice performance in animation
    • Satire, absurdism, and social critique
    • Global warming and food culture in experimental film
    • Ragdoll physics and improvisational animation
    • Avant-garde machinima and internet-native storytelling

    Key Moments / Timestamps
    01:00 Damien Valentine opens the review panel
    01:22 Ricky Grove introduces M (formerly M dot Strange)
    02:00 Background on Nightmare Puppeteer and M’s creative philosophy
    05:20 How Nightmare Puppeteer uses randomness, chaos, and AI-driven animation
    06:24 Introducing Eater from Hate Speech: The Movie
    08:33 Phil Rice reacts: difficult, angry, elusive satire
    11:38 Is Eater more anger than humor?
    16:18 Nightmare Puppeteer character import discussion
    16:53 Damien Valentine on humor, shock, and the film’s deeper message
    18:13 Tracy Harwood’s analysis: cinematic essay, rap track, meme, and machinima hybrid
    22:43 Editing, dream logic, and M’s comfort with abstraction
    27:59 Experimental machinima beyond traditional storytelling
    30:50 Social commentary: junk food, climate change, and corporate food systems
    33:16 Ricky on M’s spontaneity, style, and outsider audience
    36:41 Damien on the AI voice choice and M’s musical work
    37:37 Phil on M’s music, alternate personas, and artistic chaos
    40:06 Why Ricky laughed: absurd humor and avant-garde sensibility
    41:04 Why Nightmare Puppeteer is worth trying
    41:36 Ragdoll physics, unpredictability, and creative freedom
    43:51 Finishing projects vs perfectionism in indie art
    45:16 Final thoughts and outro


    If you enjoy discussions on machinima, experimental animation, AI filmmaking, and underground digital art, make sure to like, comment, and subscribe.


    #Machinima #NightmarePuppeteer #MDotStrange #FilmReview #AIAnimation #ExperimentalFilm #AvantGarde #DigitalArt #IndieAnimation #Satire #AnimationReview #GlobalWarming #SocialCommentary #UnrealEngine #MachinimaReviews

    Credits -
    Co-hosts: Ricky Grove, Damien Valentine, Phil Rice, Tracy Harwood
    Producer: Damien Valentine
    Editor: Phil Rice
    Music: Phil Rice & Suno AI

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    46 mins
  • S6 E222 GMod: Wallace Breen's Day Off (Apr 2026)
    Apr 16 2026

    In this episode of Completely Machinima, Phil, Tracy, and Damien dive into “Wallace Breen’s Day Off” — a chaotic, meme-filled Garry’s Mod machinima that embraces absurdity, cartoon violence, and old-school Source Engine humor.


    From immature internet antics to Robot Chicken-style sketch comedy, the team explores how this short transforms one of Half-Life’s most sinister villains into a hilariously pathetic bureaucrat just trying to enjoy his day off.


    Along the way, they unpack its Sopranos-inspired ending, hidden easter eggs, and how it reflects both the roots and evolution of machinima as a creative medium.

    ⏱️ Timestamps

    00:00 – Intro & classic “Completely Machinima” opening chaos
    01:00 – Episode setup & why Phil picked this film
    02:00 – What is Wallace Breen’s Day Off? (context + premise)
    04:00 – Absurd humor & Breen’s bizarre “day off” activities
    06:30 – Favorite scenes (slot machine, fast food chaos, bowling alley)
    08:30 – The Sopranos homage ending explained
    11:10 – Robot Chicken comparisons & sketch comedy structure
    13:30 – Why it works without knowing Half-Life
    14:15 – Old-school machinima vibes & Source Engine humor
    16:00 – Workplace satire & character inversion (Breen as a fool)
    18:00 – Is it all a dream? Sopranos-style ambiguity discussion
    19:30 – Sketch format vs narrative storytelling
    21:30 – Comparisons to classic machinima (Red vs Blue, etc.)
    24:15 – Cameos & cross-game references (G-Man, TF2, GTA IV)
    25:00 – Hidden easter eggs (Dan Rather & George W. Bush parody)
    27:30 – Why creators love hiding secrets in machinima
    29:00 – Classic game easter eggs (Doom, John Romero)
    30:00 – Final thoughts & audience discussion prompt


    💡 Key Topics

    • Machinima & virtual production
    • Garry’s Mod and Source Engine creativity
    • Meme culture and absurdist humor
    • The Sopranos parody & ambiguous endings
    • Easter eggs, cameos, and hidden details
    • Old-school vs modern machinima styles

    🎧 About the Podcast

    Completely Machinima explores the art, technology, and culture of machinima — from experimental shorts to cinematic virtual productions.


    Credits -
    Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine
    Producer/Editor: Phil Rice
    Music: Phil Rice & Suno AI

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    32 mins
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