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A Trip Down Memory Card Lane

A Trip Down Memory Card Lane

By: David Kassin and Robert Kassin
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A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history. Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced. It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.Copyright 2026 Science Fiction World
Episodes
  • Ep.296 – Tee It Up: How Golf (1984) Set the Template for an Entire Genre
    Apr 30 2026

    In 1984, Nintendo released \Golf\ for the Famicom, a game that almost never existed. Every developer Nintendo approached to build it turned the project down, convinced that fitting eighteen holes of course data into a Famicom cartridge was simply impossible. A twenty-three year old programmer at a tiny Tokyo company called HAL Laboratory said yes, invented his own data compression method from scratch, and delivered a game so elegantly designed that the two-click power and accuracy swing mechanic he built became the foundation every golf game since has borrowed. But the story of Golf begins long before 1984, on the windswept linksland of medieval Scotland, where a game that kings tried three times to ban slowly became a global institution. Dave and Rob trace the sport from its debated origins through the British Empire's global spread, the moment a working class caddy cracked open golf's exclusive culture on a September afternoon in 1913, and the early video game attempts that inched toward something that worked before Satoru Iwata finally got it right. Join them on the green for the full story, on today's trip down Memory Card Lane.

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    1 hr and 1 min
  • Ep.295 – Frame By Frame: The Handcrafted Art That Made Metal Slug (1996)
    Apr 23 2026

    In 1996, Nazca Corporation released \Metal Slug\ on the Neo Geo MVS arcade system, a run and gun game so dense with hand drawn animation that it required extra hardware just to be ported to home consoles. In this episode, we trace the full story behind it: the collapse of Irem that brought the team together, the founding of Nazca, and the two failed location tests that forced a complete rebuild of the game in six months. Our conversation explores the craft philosophy that made Metal Slug legendary, from lead artist Akio's pixel art technique to the enemy animations that served no gameplay function but made the world feel alive. We follow the game from its troubled development to its arcade success, the sequels that built on its foundation, and the eventual dissolution of the original team. Join us as we load up and find out how a small team with no budget and no real names on the credits made one of the most beloved arcade games ever made, on today's trip down Memory Card Lane.

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    1 hr and 10 mins
  • Ep.294 – When Life Gives You Lemons: An Evolutionary Journey into Portal 2
    Apr 16 2026

    In 2011, Valve released \Portal 2\, the sequel to one of the most beloved puzzle games ever made. In this episode, we trace the game's unlikely development story, from a scrapped prequel built around a camera mechanic that had no portals, to a hub-based concept that got thrown out mid-development, to the moment a team of DigiPen students walked through the door carrying a paint gun and changed the game entirely. We explore how Valve built Wheatley from a placeholder Cockney voice into one of gaming's most memorable characters, how the co-op campaign grew out of watching players share a single controller, and how the underground sections of Aperture Science transformed a sterile testing facility into a world with a history worth excavating. We also discuss the game's critical reception, its pioneering Steamworks integration on PlayStation 3, and the community that has spent more than a decade expanding the world Valve built. Join us as we step through the portal, descend into the depths of Aperture Science, and find out how a game that almost wasn't Portal became one of the greatest sequels ever made on today's trip down Memory Card Lane.

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    1 hr and 21 mins
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