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A Trip Down Memory Card Lane

A Trip Down Memory Card Lane

By: David Kassin and Robert Kassin
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A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history. Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced. It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.Copyright 2026 Science Fiction World
Episodes
  • Ep.304 – When the Hammer Fell: Quake and the Creative Fracture That Changed id Software Forever
    Jun 25 2026
    In 1996, id Software released Quake, one of the most influential games ever made, and one that nearly destroyed the team behind it. In this episode, David and Rob Kassin trace the full arc of how Quake came to be, starting with a Dungeons and Dragons campaign, running through a year of engine development that left designers with nothing to do but wait, and ending with a shareholder confrontation, a last minute redesign, and a launch day that one man spent alone in an empty office. Along the way, they explore what the game was supposed to be, what it became, and what it cost the people who built it, on today's trip down Memory Card Lane.

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    1 hr and 2 mins
  • Ep.303 – Sunny Days: How Sesame Street Brought Its Classroom to the Console
    Jun 18 2026
    In 1969, Sesame Street premiered with a mission unlike anything children's television had attempted before, and thirteen years later, the Children's Television Workshop asked the same question on a new screen. In this episode, David and Rob trace the full arc of Sesame Street's history, from Joan Ganz Cooney's dinner party in 1966 to the November 10th premiere that changed children's television forever, and then follow the franchise through forty years of video games, from the first Apple II titles in 1982 to the Atari 2600, the NES, the CD-ROM boom, and all the way to a Kinect game made by the studio behind Psychonauts. Join them as they explore how one of television's most enduring institutions brought its classroom to the console, on today's trip down Memory Card Lane.

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    59 mins
  • Ep.302 – What A Ride: Building Theme Park and the Mind Behind It
    Jun 11 2026
    In 1994, Bullfrog Productions released Theme Park, a construction and management simulation that would go on to sell fifteen million copies and define a genre. In this episode, David and Rob trace the game's development from Peter Molyneux's initial concept through the year and a half of work that brought it to life, led by a seventeen-year-old programmer named Demis Hassabis working a gap year before Cambridge. They explore how Hassabis built the game's visitor simulation from scratch, why multiplayer was cut two weeks before release, and what it meant that Molyneux's bet on bright colors for Japan paid off exactly as predicted. They also follow the thread forward from Theme Park's role in establishing a genre to the Nobel Prize in Chemistry that Hassabis won in 2024 for work that began with the same questions he was asking in Guildford in 1993. Join David and Rob as they look back at the little people, the late-night spreadsheets, and the teenager who built them on today's trip down Memory Card Lane.

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    57 mins
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